Week Three Kayley Frey

3 Jun

The early computer culture, as we have explored the last two weeks, played a crucial role in the development of early video games. The new technology and the social perceptions were huge in the creation of early games, as well as changes in consumption and commercialization. It’s important to recognize how past innovations have an affect on future technologies and ideas.

The development of early games was influenced heavily by the early computer culture and their creators. Personal computers were especially important in this establishment. Technologies like the PDP-1 and the Cathode Ray Tube continued to be influential throughout the early video game era. The PDP-1 was the first mini-computer and very inexpensive to consumers. It was used for the game “Spacewar” and soon this game became known around the world. The CTR had a fluorescent screen which was used to view and create images, obviously essential for the visual aspect of the games. These two technological innovations undoubtedly helped launch the video game era.

Social perceptions and changes in consumption also greatly impacted early video games and helped these games become widely known. ARPAnet was a major influence because it allowed games to be shared across the United States. Developers at different universities could make their games available to other students across the United States and these games became very easy to be shared. The changes in consumption and commercialization was a huge part of early video games and Ralph Baer helped this greatly. He developed the first commercial game device. In no time, it was picked up and bought by Magnavox and quickly licensed to sell under the name “The Odyssey”. Many consumers, however, misunderstood the Odyssey and thought that a Magnavox TV was needed in order to operate it. As time went on, the public became more acquainted with the idea of this new technology and these video games really started to become a hit around the world.

2 Responses to “Week Three Kayley Frey”

  1. Tyler DeFrain June 5, 2015 at 12:54 pm #

    I think that you hit the nail right on the head when you said that past innovations have an affect on future technologies and ideas. Without a doubt that’s what we have seen. Early video games such as “Spacewars” turned into text based games in which the gamer gave commands and the computer reacted. This was done through the advancement of technology that had previously occurred. This text based video games then also paved the way for video games with graphics. At first many video games used the text on bottom graphics on top set up.
    I also think however those past innovations affect future consumption and commercialization. Past innovations have made the personal computer, which became available and usable by regular people. ARPAnet, as you mentioned allowed video games to be more widely available across the country. Many of these innovations however are intriguing they catch people curiosity as a new technology is born and people want to buy it.

  2. brusha11 June 5, 2015 at 2:02 pm #

    Kayley, your post was a great explanation of past technology that has influence the gaming culture today. Without these small advances in technology over time we wouldn’t be where we are at today. I am glad you mentioned the Cathode Ray because I feel that it was a huge part in shaping the beginning of early gaming. I found it very interesting to see how the computer games evolved over time. Ralph Baer is another influential person in the gaming history. As you mentioned, he created the first game to be sold and Magnavox bought it from him. This introduced the gaming culture to many people, and even though people thought they had to buy a Magnavox TV to play it, the game was still had a huge affect on the public’s perception of video games.I agree that once the public became more acquainted with the idea of video games that it became more of a hit around the entire world.